public partial class Form1 : Form
{
string c;
int[] a = new int[10];
Button[,] b = new Button[5, 5];
int[,] w=new int[5,5];
Random r1 = new Random();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int j = 0; j < 5; j++)
{
for (int i = 0; i < 5; i++)
{
b[i, j] = new System.Windows.Forms.Button();
b[i, j].Location = new Point(50 * i, 50 * j);
b[i, j].Click += new EventHandler(b_Click);
b[i, j].Width = 50;
b[i, j].Height = 50;
b[i, j].Text = "" + (i + j * 5);
w[i, j] = i + j * 5;//w[i,j]可以用來紀錄b[i,j]有關的數值
this.Controls.Add(b[i, j]);
}
}
for (int j = 0; j < 25; j++)
{
for (int i = 0; i < j; i++)
{
a[0] = r1.Next(0, j);//a[0]從0到j
a[1] = a[0] % 5;//a[1],a[2]從0到4
a[2] = (a[0] - a[1]) / 5;
c = b[a[1], a[2]].Text;
b[a[1], a[2]].Text = b[i % 5, i / 5].Text;
b[i % 5, i / 5].Text = c;//被隨機到的按鈕與第i個交換名稱
}
}
}
}
//對於1,2,..,n的數列,被分為未打亂與已打亂,每次從未打亂的數列中隨機挑一個數到已打亂數列裡面,n次之後就會得到隨機不重複數列
2014年12月4日 星期四
2014年11月20日 星期四
賽馬遊戲與亂數
public partial class Form1 : Form
{
int i,j=0,k,r;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Random random1 = new Random();
//這邊Random為一種物件類別,宣告random1為此類別
if (j == 0)
{
j = 1;
i = random1.Next(1, 7);
label1.Text = i.ToString();
k = (Form1.ActiveForm.Size.Width - pictureBox1.Left) / 32;
for (r = 1; r <= i; r++)
{
pictureBox1.Left = pictureBox1.Left + k;
Application.DoEvents();
Thread.Sleep(100);
Application.DoEvents();
// Thread.Sleep(100)可讓程式等待0.1秒
//Application.DoEvents();可在等待過程中執行其他行程式
if (pictureBox1.Left+ pictureBox1.Width >= Form1.ActiveForm.Size.Width) {
r = i + 1;
j = 2;
MessageBox.Show("play1 win");
}
}
}
else if (j == 1)
{
j = 0;
i = random1.Next(1, 7);
label2.Text = i.ToString();
k = (Form1.ActiveForm.Size.Width - pictureBox1.Left) / 32;
for (r = 1; r <= i; r++)
{
pictureBox2.Left = pictureBox2.Left + k;
Application.DoEvents();
Thread.Sleep(100);
Application.DoEvents();
if (pictureBox2.Left +pictureBox2.Width >= Form1.ActiveForm.Size.Width)
{
r = i + 1;
j = 2;
MessageBox.Show("play2 win");
}
}
}
}
-------------------------------------------------------------------------------------
![]() |
執行畫面 |
小算盤與副程式
public partial class Form1 : Form
{
int a = 0, b = 0,i=4;
float a1 = 0, b1 = 0, c1 = 1;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
textBox2.Text ="+";
if (a == 0) {
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 0;
}
private void button2_Click(object sender, EventArgs e)
{
textBox2.Text ="-";
if (a == 0)
{
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 1;
}
private void button3_Click(object sender, EventArgs e)
{
textBox2.Text ="*";
if (a == 0)
{
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 2;
}
private void button4_Click(object sender, EventArgs e)
{
textBox2.Text ="/";
if (a == 0)
{
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 3;
}
private void button5_Click(object sender, EventArgs e)
{
textBox1.Text = "";
textBox2.Text = "";
textBox3.Text = "";
textBox4.Text = "";
a = 0;
b = 0;
a1 = 0;
b1 = 0;
c1 = 1;
i = 4;
textBox2.Visible = false;
textBox3.Visible = false;
textBox4.Visible = false;
button17.Enabled = true;
}
private void button6_Click(object sender, EventArgs e)
{
add(0);
}
private void button7_Click(object sender, EventArgs e)
{
textBox4.Visible = true;
if (i == 0)
{
c1 = a1 + b1;
textBox4.Text = "" + c1;
}
if (i == 1)
{
c1 = a1 - b1;
textBox4.Text = "" + c1;
}
if (i == 2)
{
c1 = a1 * b1;
textBox4.Text = "" + c1;
}
if (i == 3)
{
if (b1 != 0)
{
c1 = a1 / b1;
textBox4.Text = "" + c1;
}
else if (b1 == 0) { textBox4.Text = "error!"; }
}
}
private void button8_Click(object sender, EventArgs e)
{
add(1);
}
private void button9_Click(object sender, EventArgs e)
{
add(2);
}
private void button10_Click(object sender, EventArgs e)
{
add(3);
}
private void button11_Click(object sender, EventArgs e)
{
add(4);
}
private void button12_Click(object sender, EventArgs e)
{
add(5);
}
private void button13_Click(object sender, EventArgs e)
{
add(6);
}
private void button14_Click(object sender, EventArgs e)
{
add(7);
}
private void button15_Click(object sender, EventArgs e)
{
add(8);
}
private void button16_Click(object sender, EventArgs e)
{
add(9);
}
private void button17_Click(object sender, EventArgs e)
{
b = 1;
button17.Enabled = false;
if (a == 0) { textBox1.Text = textBox1.Text + "."; }
if (a == 1)
{
textBox3.Text = textBox3.Text + ".";
}
}
private void add(int i)//這邊宣告了副程式add(int i)
{
if (a == 0)
{
textBox1.Text = textBox1.Text +i;
if (b == 0)
{
a1 = a1 * 10 + i;
}
if (b == 1)
{
c1 = c1 / 10;
a1 = a1 + i * c1;
}
}
if (a == 1)
{
textBox3.Text = textBox3.Text+i ;
if (b == 0)
{
b1 = b1 * 10 + i;
}
if (b == 1)
{
c1 = c1 / 10;
b1 = b1 + i * c1;
}
}
}
}
--------------------------------------------------------------------------------------------
{
int a = 0, b = 0,i=4;
float a1 = 0, b1 = 0, c1 = 1;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
textBox2.Text ="+";
if (a == 0) {
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 0;
}
private void button2_Click(object sender, EventArgs e)
{
textBox2.Text ="-";
if (a == 0)
{
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 1;
}
private void button3_Click(object sender, EventArgs e)
{
textBox2.Text ="*";
if (a == 0)
{
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 2;
}
private void button4_Click(object sender, EventArgs e)
{
textBox2.Text ="/";
if (a == 0)
{
a = 1;
textBox2.Visible = true;
textBox3.Visible = true;
b = 0;
button17.Enabled = true;
c1 = 1;
}
i = 3;
}
private void button5_Click(object sender, EventArgs e)
{
textBox1.Text = "";
textBox2.Text = "";
textBox3.Text = "";
textBox4.Text = "";
a = 0;
b = 0;
a1 = 0;
b1 = 0;
c1 = 1;
i = 4;
textBox2.Visible = false;
textBox3.Visible = false;
textBox4.Visible = false;
button17.Enabled = true;
}
private void button6_Click(object sender, EventArgs e)
{
add(0);
}
private void button7_Click(object sender, EventArgs e)
{
textBox4.Visible = true;
if (i == 0)
{
c1 = a1 + b1;
textBox4.Text = "" + c1;
}
if (i == 1)
{
c1 = a1 - b1;
textBox4.Text = "" + c1;
}
if (i == 2)
{
c1 = a1 * b1;
textBox4.Text = "" + c1;
}
if (i == 3)
{
if (b1 != 0)
{
c1 = a1 / b1;
textBox4.Text = "" + c1;
}
else if (b1 == 0) { textBox4.Text = "error!"; }
}
}
private void button8_Click(object sender, EventArgs e)
{
add(1);
}
private void button9_Click(object sender, EventArgs e)
{
add(2);
}
private void button10_Click(object sender, EventArgs e)
{
add(3);
}
private void button11_Click(object sender, EventArgs e)
{
add(4);
}
private void button12_Click(object sender, EventArgs e)
{
add(5);
}
private void button13_Click(object sender, EventArgs e)
{
add(6);
}
private void button14_Click(object sender, EventArgs e)
{
add(7);
}
private void button15_Click(object sender, EventArgs e)
{
add(8);
}
private void button16_Click(object sender, EventArgs e)
{
add(9);
}
private void button17_Click(object sender, EventArgs e)
{
b = 1;
button17.Enabled = false;
if (a == 0) { textBox1.Text = textBox1.Text + "."; }
if (a == 1)
{
textBox3.Text = textBox3.Text + ".";
}
}
private void add(int i)//這邊宣告了副程式add(int i)
{
if (a == 0)
{
textBox1.Text = textBox1.Text +i;
if (b == 0)
{
a1 = a1 * 10 + i;
}
if (b == 1)
{
c1 = c1 / 10;
a1 = a1 + i * c1;
}
}
if (a == 1)
{
textBox3.Text = textBox3.Text+i ;
if (b == 0)
{
b1 = b1 * 10 + i;
}
if (b == 1)
{
c1 = c1 / 10;
b1 = b1 + i * c1;
}
}
}
}
--------------------------------------------------------------------------------------------
井字遊戲、副程式與物件陣列
public partial class Form1 : Form
{
int n = 0, m = 0;
int i=1, j=1;
Button[,] buttons=new Button[3,3];//3,3為(0~2,0~2)
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int j = 0; j < 3; j++)
{
for (int i = 0; i < 3; i++)
{
buttons[i, j] = new System.Windows.Forms.Button();
buttons[i, j].Location = new Point(50 * i, 50 * j);
buttons[i, j].Click += new EventHandler(buttons_Click);//宣告點擊事件
buttons[i, j].Width = 50;
buttons[i, j].Height = 50;
this.Controls.Add(buttons[i, j]);//將物件顯示
}
}
}
private void buttons_Click(object sender, EventArgs e)//當事件被處發時,處發者為sander
{
Button but = sender as Button;//宣告but為跟sander一樣的按鈕
if (n == 0) { n = 1; but.Text = "O"; }
else if (n == 1) { n = 0; but.Text = "X"; }
but.Enabled = false;
for (m = 0; m <= 2; m++)
{
if (buttons[m, 0].Text == buttons[m, 1].Text && buttons[m, 0].Text == buttons[m, 2].Text && buttons[m, 0].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
if (buttons[0, m].Text == buttons[1, m].Text && buttons[0, m].Text == buttons[2, m].Text && buttons[0, m].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
}
if (buttons[0, 0].Text == buttons[1, 1].Text && buttons[0, 0].Text == buttons[2, 2].Text && buttons[0, 0].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
if (buttons[0, 2].Text == buttons[1, 1].Text && buttons[0, 2].Text == buttons[2, 0].Text && buttons[0, 2].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
}
}
--------------------------------------------------------------------
{
int n = 0, m = 0;
int i=1, j=1;
Button[,] buttons=new Button[3,3];//3,3為(0~2,0~2)
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int j = 0; j < 3; j++)
{
for (int i = 0; i < 3; i++)
{
buttons[i, j] = new System.Windows.Forms.Button();
buttons[i, j].Location = new Point(50 * i, 50 * j);
buttons[i, j].Click += new EventHandler(buttons_Click);//宣告點擊事件
buttons[i, j].Width = 50;
buttons[i, j].Height = 50;
this.Controls.Add(buttons[i, j]);//將物件顯示
}
}
}
private void buttons_Click(object sender, EventArgs e)//當事件被處發時,處發者為sander
{
Button but = sender as Button;//宣告but為跟sander一樣的按鈕
if (n == 0) { n = 1; but.Text = "O"; }
else if (n == 1) { n = 0; but.Text = "X"; }
but.Enabled = false;
for (m = 0; m <= 2; m++)
{
if (buttons[m, 0].Text == buttons[m, 1].Text && buttons[m, 0].Text == buttons[m, 2].Text && buttons[m, 0].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
if (buttons[0, m].Text == buttons[1, m].Text && buttons[0, m].Text == buttons[2, m].Text && buttons[0, m].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
}
if (buttons[0, 0].Text == buttons[1, 1].Text && buttons[0, 0].Text == buttons[2, 2].Text && buttons[0, 0].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
if (buttons[0, 2].Text == buttons[1, 1].Text && buttons[0, 2].Text == buttons[2, 0].Text && buttons[0, 2].Text != "")
{
if (n == 1) { MessageBox.Show("O勝利"); } else if (n == 0) { MessageBox.Show("X勝利"); }
}
}
}
--------------------------------------------------------------------
訂閱:
文章 (Atom)